However, that would mean the Imperium holds only 1.43% of 70 million habitable worlds in the Milky Way, which seems a little on the low side. This is not to say a million worlds is not possible if only a fraction of these habitable planets have humans on them, and even less governed by the Imperium, we could bring the number down to an official 'million'. Even a small fraction of such a huge pie will yield incredible numbers. However, this seems to he a poetic 'million', a fancy 40K way of saying 'lots and lots' rather than an actual figure, which may be much larger. GW seems to have consistently gone with a 'million worlds' ever since the ye ol' Rogue Trader (first edition '87) days. ![]() In the official GW background, the number of worlds that make up the Imperium is a mere fraction of this. For the purposes of this fan material of mine, I have plumbed for the later 70 million figure. In material published by GW over the years, there seems there are between a few million to 70 million (BFG) inhabited worlds in the Milky Way. The number of inhabited worlds in the galaxy seems to be as large or small as the story/ background/ setting needs it to be. Though having said that, if the Slann were messing about with worlds, I suppose many could be like Earth? Either way, I imagine very few would be like our Earth. Perhaps created in a bygone era by ancient and arcane ghods, or more recently by the artifice of the machines of the Dark Age of Technology in alliance with humanity. It seems logical that most habitable worlds are not natural but instead are artificial. This works out at 70 million inhabited Earth-like worlds in the milky way galaxy, which is statistically impossible (highly improbable). In Battlefleet Gothic, the author states that (on average) there are 75 inhabited worlds per light-year sector (200 light year cube). Of these planets that orbit stars that are similar to our sun, very few can support life naturally. The content of this page is an unofficial re-image of 40K known as 'Philhammer' | Notes on Canon | Disclaimer | Games Workshop's IP Number of Worlds in the Imperium Nearly all of these stars are orbited by planets of various sizes, the largest the size of Jupiter, which are so massive they nearly became stars themselves, all the way down to dwarf planets (but they are not the only stars to be orbited by planets). Over four hundred billion stars orbit this black hole and of these 400,000,000,000 stars (it is thought that) around thirty billion (30,000,000,000) are similar to the star ( the Sun) of our Solar System, that shines its light upon holy Terra. At the centre of Milky Way is a supermassive black hole ( more), its immense gravitational power orchestrating the heavens, binding all the stars orbit around it. Of these 100,000,000,000 galaxies, only one falls under the domain of the Imperium: a barred spiral galaxy some 100,000 light-years across, known in antiquity as the ' Milky Way'. There are over one hundred billion galaxies in the observable universe. Notes of Scale: The Universe is a big place. This why the Rogue Traders are so busy! All the information presented here can be used as basis of RPGs like Dark Heresy and Rogue Trader There is so much out there, billions of lost worlds to explore, and limitless opportunities to create new stories. In the current Imperium, we know so little. The worlds presented here are the legacy of these traumatic events. This show small the current Imperium is, when compared to the Dark Age civilization it rose from: a mere 0.002% of its former glory (0.02-0.14% if using BFG figures). Fifty billion colonies of the Dark Age fell to a million worlds of the Imperium. ![]() Along with setting the stage for the Age of Strife and the consequences for the current Imperium. Understanding the technology, and size, of the Dark Age society, gives context to the impact of the Fall, and the truly staggering loss of life humanity suffered. To give an idea of how powerful the human-machine empire was, and why the number of colonies presented here may be more 'reasonable' than they first seem. All of which are used to explain the structure of the Dark Age civilization. ![]() What follows will make little sense if you have not read all about my ramblings on Archaeotech, Iron Men, and the Empire of the Machines. ![]() Those ideas pave the way for my meditations here. This article follows on from the musings, and hypothetical scenarios, put forward on my Dark Age of Technology page.
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